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public class Managers : MonoBehaviour
{
static Managers s_instance; // 유일성이 보장
public static Managers Instance { get { Init(); return s_instance; } } // 유일한 매니저를 갖고 온다.
void Start()
{
Init();
}
void Update()
{
}
static void Init()
{
if (s_instance == null)
{
GameObject managersGo = GameObject.Find("@Managers");
if (managersGo == null)
{
managersGo = new GameObject { name = "@Managers" };
managersGo.AddComponent<Managers>();
}
DontDestroyOnLoad(managersGo);
s_instance = managersGo.GetComponent<Managers>();
}
}
}728x90