public class Managers : MonoBehaviour { static Managers s_instance; // 유일성이 보장 public static Managers Instance { get { Init(); return s_instance; } } // 유일한 매니저를 갖고 온다. void Start() { Init(); } void Update() { } static void Init() { if (s_instance == null) { GameObject managersGo = GameObject.Find("@Managers"); if (managersGo == null) { managersGo = new GameObject { name = "@Managers" }; manager..